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- ; Highwayman enemy foley
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- ; mode name wave file flags
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- walk_carpet carpet_walk_01.wav 0.5
- walk_carpet carpet_walk_02.wav 0.5
- walk_carpet carpet_walk_03.wav 0.5
- walk_carpet carpet_walk_04.wav 0.5
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- walk_dirt dirt_walk_01.wav 0.5
- walk_dirt dirt_walk_02.wav 0.5
- walk_dirt dirt_walk_03.wav 0.5
- walk_dirt dirt_walk_04.wav 0.5
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- walk_metal metal_walk_01.wav 0.5
- walk_metal metal_walk_02.wav 0.5
- walk_metal metal_walk_03.wav 0.5
- walk_metal metal_walk_04.wav 0.5
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- walk_puddle puddle_walk_01.wav 0.5
- walk_puddle puddle_walk_02.wav 0.5
- walk_puddle puddle_walk_03.wav 0.5
- walk_puddle puddle_walk_04.wav 0.5
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- walk_snow snow_walk_01.wav 0.5
- walk_snow snow_walk_02.wav 0.5
- walk_snow snow_walk_03.wav 0.5
- walk_snow snow_walk_04.wav 0.5
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- walk_stone stone_walk_01.wav 0.5
- walk_stone stone_walk_02.wav 0.5
- walk_stone stone_walk_03.wav 0.5
- walk_stone stone_walk_04.wav 0.5
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- walk_street street_walk_01.wav 0.5
- walk_street street_walk_02.wav 0.5
- walk_street street_walk_03.wav 0.5
- walk_street street_walk_04.wav 0.5
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- walk_wood wood_walk_01.wav 0.5
- walk_wood wood_walk_02.wav 0.5
- walk_wood wood_walk_03.wav 0.5
- walk_wood wood_walk_04.wav 0.5
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- walk_woodcreaky creakyWood_walk_01.wav 0.5
- walk_woodcreaky creakyWood_walk_02.wav 0.5
- walk_woodcreaky creakyWood_walk_03.wav 0.5
- walk_woodcreaky creakyWood_walk_04.wav 0.5
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- run_carpet carpet_run_01.wav 0.5
- run_carpet carpet_run_02.wav 0.5
- run_carpet carpet_run_03.wav 0.5
- run_carpet carpet_run_04.wav 0.5
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- run_dirt dirt_run_01.wav 0.5
- run_dirt dirt_run_02.wav 0.5
- run_dirt dirt_run_03.wav 0.5
- run_dirt dirt_run_04.wav 0.5
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- run_metal metal_run_01.wav 0.5
- run_metal metal_run_02.wav 0.5
- run_metal metal_run_03.wav 0.5
- run_metal metal_run_04.wav 0.5
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- run_puddle puddle_run_01.wav 0.5
- run_puddle puddle_run_02.wav 0.5
- run_puddle puddle_run_03.wav 0.5
- run_puddle puddle_run_04.wav 0.5
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- run_snow snow_run_01.wav 0.5
- run_snow snow_run_02.wav 0.5
- run_snow snow_run_03.wav 0.5
- run_snow snow_run_04.wav 0.5
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- run_stone stone_run_01.wav 0.5
- run_stone stone_run_02.wav 0.5
- run_stone stone_run_03.wav 0.5
- run_stone stone_run_04.wav 0.5
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- run_street street_run_01.wav 0.5
- run_street street_run_02.wav 0.5
- run_street street_run_03.wav 0.5
- run_street street_run_04.wav 0.5
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- run_wood wood_run_01.wav 0.5
- run_wood wood_run_02.wav 0.5
- run_wood wood_run_03.wav 0.5
- run_wood wood_run_04.wav 0.5
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- run_woodcreaky creakyWood_run_01.wav 0.5
- run_woodcreaky creakyWood_run_02.wav 0.5
- run_woodcreaky creakyWood_run_03.wav 0.5
- run_woodcreaky creakyWood_run_04.wav 0.5
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- scuff_carpet carpet_scuff.wav 0.5
- scuff_dirt dirt_scuff.wav 0.5
- scuff_metal metal_scuff.wav 0.5
- scuff_puddle puddle_scuff.wav 0.5
- scuff_snow snow_scuff.wav 0.5
- scuff_stone stone_scuff.wav 0.5
- scuff_street street_scuff.wav 0.5
- scuff_wood wood_scuff.wav 0.5
- scuff_woodcreaky creakyWood_scuff.wav 0.5
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- damage_electric damage_electric.wav
- damage_fire damage_fire_01.wav
- damage_fire damage_fire_02.wav
- damage_sun damage_sun_01.wav
- damage_sun damage_sun_02.wav
- damage_sun damage_sun_03.wav
- damage_holy damage_holy_01.wav
- damage_holy damage_holy_02.wav
- damage_cold damage_cold_01.wav
- damage_cold damage_cold_02.wav
- damage_cold damage_cold_03.wav
- damage_poison damage_poison_01.wav
- damage_poison damage_poison_02.wav
- damage_disease damage_disease_01.wav
- damage_disease damage_disease_02.wav
- damage_disease damage_disease_03.wav
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- death death_torpor.wav
- death_lethal death_torpor.wav
- death_aggravated death_torpor.wav
- death_electric death_electric.wav
- death_fire death_fire.wav
- death_sun death_sun.wav
- death_holy death_holy.wav
- death_cold death_cold.wav
- death_poison death_poison_01.wav
- death_poison death_poison_02.wav
- death_disease death_disease.wav
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- death_bodyfall body_fall_02.wav
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- anim_idle HWMen_0_0_2372.wav voice
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- vox_alert HWMen_0_0_2368.wav voice
- vox_greet HWMen_0_0_2369.wav voice
- vox_greet HWMen_0_0_2370.wav voice
- vox_greet HWMen_0_0_2372.wav voice
- vox_greet HWMen_0_0_2373.wav voice
- vox_greet HWMen_0_0_2379.wav voice
- vox_fear HWMen_0_0_2374.wav voice
- vox_bored HWMen_0_0_2377.wav voice
- vox_taunt HWMen_0_0_2374.wav voice
- vox_taunt HWMen_0_0_2375.wav voice
- vox_taunt HWMen_0_0_2376.wav voice
- vox_taunt HWMen_0_0_2377.wav voice
- vox_taunt HWMen_0_0_2378.wav voice
- vox_worried HWMen_0_0_2372.wav voice
- vox_attack HWMen_0_0_2373.wav voice
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- vox_damage HWMen_0_0_2371.wav voice
- vox_damage_lethal HWMen_0_0_2371.wav voice
- vox_damage_electric HWMen_0_0_2371.wav voice
- vox_damage_fire HWMen_0_0_2371.wav voice
- vox_damage_cold HWMen_0_0_2371.wav voice
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- vox_death HWMen_0_0_2371.wav voice
- vox_death_cold HWMen_0_0_2371.wav voice
- vox_death_fire HWMen_0_0_2371.wav voice
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